Strategos II rulebook cover image

Strategos II


The 2015 reprint of Strategos II, Phil Sabin's third-generation rules for refighting ancient battles.  Building on the ideas of Phalanx and Legion before it, Strategos II further refines Professor Phil Sabin's vision of how to simulate ancient warfare using easy-to-grasp mechanisms. Includes 36 historical scenarios.

Add to cart


Strategos (Greek for 'general') is a simple but realistic system for simulating the land battles of classical antiquity at the grand tactical level. It comes with full scenarios for 36 different engagements from the last five centuries BC, and is based on extensive study of ancient and modern sources.

This reprint is no different from the previous edition. It offers clear presentation, a comprehensive example of play, and a scenario section containing unit descriptions, historical deployment options, and a simple map for each battle. The example of play helps players to see the system in operation, while extensive design notes explain the rationale behind the mechanisms used.

Players have the option of jumping straight to the historical deployments or of deploying using the standard movement and command rules. The system is designed to provide a robust game framework so that players may tweak terrain or order-of-battle inputs based on their own readings of the historical evidence. The built-in handicap system allows even inferior armies a real chance of game victory and also makes the system very adaptable to any scenario changes that players wish to make.

The system is completely flexible: battles may be refought on a computer screen, on a paper maps with counters, or on a tabletop using miniature figures. Miniatures players may use any number or scale of model figures, based in any way, on a normal ungridded tabletop. The game divides the battlefields into 20 zones, but they are so few and regular that just 12 unobtrusive dots, rocks or strategically placed trees will suffice to indicate all the internal corners. 

  • Once the rules are learned, scenarios can be completed in around 90 minutes.
  • Provides a tried-and-tested framework that players may use to experiment with their own scenario ideas.
  • Is supported by the author and experienced players on the Lost Battles yahoo group.